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Sonic R Exe Download No Backbuffer

Title Screen

Sonic R

Developer: Traveller's Tales
Publisher: Sega
Platform: Windows
Released in JP: December 11, 1998
Released in US: November 11, 1998
Released in EU: November 15, 1998


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.


The PC version of Sonic R was notably improved over the Saturn original, and was later included in Sonic Gems Collection. Regardless, it still made people feel like they were pushing a cinder block across a rubber floor using a pen cap.

Also, Tails Doll.

Contents

  • 1 Sub-Pages
  • 2 Leftover Direct3D Test Menu
    • 2.1 "About" Box
  • 3 Network Mode
  • 4 Unused Graphics
  • 5 Oddities
    • 5.1 Window Caption
    • 5.2 Out of Bounds Objects
    • 5.3 Challenge Race Vs. Tails
    • 5.4 EggRobo Texture Goof
    • 5.5 Ready, Set, Go!
  • 6 Debugging Strings
    • 6.1 Unused Strings
  • 7 Disc Building Readme

Sub-Pages

Carts.png

2004 Release Differences
Sonic R is known to be a very crash-prone game on newer systems. Here's its leaner, meaner, and much less crashy-er counterpart.

Elementary, my dear Cactus.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is there a way to enable this menu? The executable file contains a reference to it. The accelerator keys don't work: has the code been removed, or is something else intercepting the inputs?

SonicR-PC-menu.png

For some reason, the executable contains the menu from a very old Direct3D test program.

APPMENU MENU LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL { POPUP "&File" { 	MENUITEM "&About..\tF1",  1 	MENUITEM SEPARATOR 	MENUITEM "&Single Step\tSpc",  27 	MENUITEM "&Go\tEnter",  28 	MENUITEM "&Toggle Stats\tTab",  10 	MENUITEM SEPARATOR 	MENUITEM SEPARATOR 	MENUITEM SEPARATOR 	MENUITEM "E&xit\tESC",  2 } POPUP "&Render" { 	MENUITEM "&Flat\tF2",  12 	MENUITEM "&Gouraud\tF3",  13 	MENUITEM "P&hong\tF4",  14 	MENUITEM SEPARATOR 	MENUITEM "&Point\tCtrl+P",  20 	MENUITEM "&Wireframe\tCtrl+W",  21 	MENUITEM "&Solid\tCtrl+S",  22 	MENUITEM SEPARATOR 	MENUITEM "&Dithering\tCtrl+D",  24 	MENUITEM "&Anti-aliasing\tCtrl+A",  26 	MENUITEM SEPARATOR 	MENUITEM "&Z Buffer\tF5",  15 	MENUITEM "&Clears\tF6",  19 } POPUP "&Lighting" { 	MENUITEM "&Specular Highlights\tF7",  23 	MENUITEM "&Fog\tCtrl+F",  25 } POPUP "&Textures" { 	MENUITEM "&Textures On\tF8",  3 	MENUITEM "&Swap Textures\tF9",  4 	MENUITEM "Perspective &Correct\tF10",  16 	MENUITEM SEPARATOR 	MENUITEM "P&oint Filtering\tCtrl+O",  17 	MENUITEM "Bi-&Linear Filtering\tCtrl+L",  18 	MENUITEM SEPARATOR } POPUP "&Modes" { 	MENUITEM "&Fullscreen\tAlt+Enter",  7 	MENUITEM "&Previous Mode\tAlt+PgUp",  9 	MENUITEM "&Next Mode\tAlt+PgDown",  8 	MENUITEM SEPARATOR } }        

And some accelerator keys for these functions:

APPACCEL ACCELERATORS LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL { 	VK_F1, 1, NOINVERT, VIRTKEY 	VK_F2, 12, NOINVERT, VIRTKEY 	VK_F3, 13, NOINVERT, VIRTKEY 	VK_F4, 14, NOINVERT, VIRTKEY 	VK_F5, 15, NOINVERT, VIRTKEY 	VK_F6, 19, NOINVERT, VIRTKEY 	VK_F7, 23, NOINVERT, VIRTKEY 	VK_F8, 3, NOINVERT, VIRTKEY 	VK_F9, 4, NOINVERT, VIRTKEY 	VK_F10, 16, NOINVERT, VIRTKEY 	VK_P, 20, NOINVERT, CONTROL, VIRTKEY 	VK_W, 21, NOINVERT, CONTROL, VIRTKEY 	VK_S, 22, NOINVERT, CONTROL, VIRTKEY 	VK_D, 24, NOINVERT, CONTROL, VIRTKEY 	VK_A, 26, NOINVERT, CONTROL, VIRTKEY 	VK_F, 25, NOINVERT, CONTROL, VIRTKEY 	VK_O, 17, NOINVERT, CONTROL, VIRTKEY 	VK_L, 18, NOINVERT, CONTROL, VIRTKEY 	VK_ESCAPE, 2, NOINVERT, VIRTKEY 	VK_SPACE, 27, NOINVERT, VIRTKEY 	VK_RETURN, 28, NOINVERT, VIRTKEY 	VK_RETURN, 7, NOINVERT, ALT, VIRTKEY 	VK_TAB, 10, NOINVERT, VIRTKEY 	VK_NEXT, 8, NOINVERT, ALT, VIRTKEY 	VK_PRIOR, 9, NOINVERT, ALT, VIRTKEY 	VK_K, 36, NOINVERT, VIRTKEY 	VK_P, 123, NOINVERT, VIRTKEY 	VK_O, 124, NOINVERT, VIRTKEY }        

"About" Box

SonicR-PC-about.png

The "About" dialogue box is still in the executable, and can be accessed with a resource hacker.

Network Mode

Elementary, my dear Cactus.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Does this work on LANs? With the patched version of the game? Would Serial/Modem modes work on systems with serial ports or modems?

Sonic R had a post-release patch that added networking support. (You know, because the game was going to be all the rage at LAN parties). As it turns out, an early version of this shipped in the retail game, accessible via memory editor. Obviously, it suffers from a few shortcomings compared to the patched version.

Only TCP/IP works; IPX just dings at you. In addition, you cannot enter an IP address or have a name other than "Player".

SonicR-NetworkMenu.png SonicR-NetworkProtocol.png

Despite this, everything still works quite swimmingly. You can select a course and a character and play against a friend, so long as they happen to be on the same computer as you.

SonicR-NetworkChat.png SonicR-NetworkStart.png

Unused Graphics

There's unused menu graphics. They're not all that interesting, but they're there.

SonicR-MP00.png

The "Player X In" labels went unused; the "Joystick/Keyboard X" labels were used instead.

SonicR-NET00.png

The graphics for the network mode went unused as, of course, the entire network mode went unused. Curiously, the final build of the network patch went for a text-based interface.

SonicR-OPTION00.png

These relatively non-descriptive letters for the menu models were replaced with actual icons. Also, there's a bunch of randomly placed palettes for whatever reason.

SonicR-RANK00.png

Some unused animated icons for the different time attack modes of Sonic R. These were replaced with smaller versions of the main menu models, which is a darn shame because these look really cool. Also, there's a couple of scribbles in the margins for good measure.

SonicR-RES00.png

There's a placeholder "SAVE" menu option for the results screen along with its background. Surprisingly, it's infinitely more readable than the actual choices, probably due to it not looking like it's behind an inch of solid ice.

SonicR-SMODE00.png

The main menu graphics contain an icon for the unused Network mode, cobbled together from the default Windows 95 graphics. It's certainly more informative than the bunch of question marks, anyways. It did go used in the Network patch.

Oddities

Window Caption

If you force windowed mode using D3DWND or another DirectX windowing program and choose Direct3D, the caption will read SonicR by Traveler's Tales, but if you choose DirectDraw it will read BackBuffer.

This cannot be seen normally because the game always runs at fullscreen.

Out of Bounds Objects

For whatever reason all the levels have balloons placed out-of-bounds.

Hmmm...

To do:
Find the balloon in Regal Ruin. It most likely exists, I just can't find it.

SonicR-EmeraldBalloon.png SonicR-FactoryBalloon.png

This also applies to most other objects as well.

SonicR-RuinObjectsOOB.png

Strangely, the GameCube and PC versions seem to differ in where these balloons are located.

PC GameCube
SonicR-IslandBalloon.png SonicR-Hidden-balloon-on-resort-island.png
SonicR-CityBalloon.png SonicR-RadicalCityBalloon.png

Challenge Race Vs. Tails

SonicR-EmeraldVsTails.png

If you somehow get five Sonic tokens on Radiant Emerald (impossible without cheating due to it lacking said tokens), you get challenged to race against Tails.

If you were playing as Tails, it would be Sonic instead. This is because the game never sets the opponent for Radiant Emerald, so it just reuses whoever the second player was during the Grand Prix race.

EggRobo Texture Goof

SonicR-Eggroboerror.png

For whatever reason, the texture on EggRobo's gun got botched in the conversion between the Saturn and the PC. The texture of the part next to the trigger was erroneously replaced with the top of Tails' eye.

This was carried over to the Gems Collection release, which would be surprising if it weren't for the fact that not a single person cared about EggRobo, let alone knew what his name was.

Ready, Set, Go!

In English, at the start of a game, the words "Ready", "Set", and "Go" are displayed. For some reason, in French, German, Spanish, and Italian, these words are not translated and the process is instead represented by "traffic lights".

English French, German, Spanish, and Italian
SonicRReadySetGo.png SonicRLights.png

Debugging Strings

There are a lot of debugging strings littered about Sonic R. These strings are loaded in various parts in key subroutines in the code right before a null sub. In some revisions of the Network Patch, this null sub is replaced by a printf-like routine that outputs the debug info to a text log.

This is mostly useful during graphics initialization: (this is a small excerpt of a large log.)

-------------------- BEGIN SELECT DRIVERS  INFO DirectDraw - Default driver >>>display,Primary Display Driver<<< selected. INFO DirectDraw - Device has no hardware acceleration.  INFO Direct3D - No suitable hardware drivers found, scanning software renderers. INFO DirectDraw - Resetting to default driver >>>display,Primary Display Driver<<<. INFO Direct3D - Not using any drivers, resetting to native software renderer. INFO No available Direct3D devices.  INFO Fullscreen mode is TRUE. INFO Native software render mode is TRUE. INFO RenderMode set to native software render mode. INFO Screen mode 320x200x8 selected.  ExamineProc ExamineProc ExamineProc ExamineProc ExamineProc ExamineProc END SELECT DRIVERS ------------------        

It also announces every time it calls a major subroutine, which makes making a disassembly slightly easier. It's oddly nice to know that even the programmers just called all the files that make up the title screen "stuff".

LoadTPageRAW(0) S3D_LoadWallpaper->0...1 InitTitleStuff LoadTrack3(bin\titles\titles3.bin) TintTrackGourauds LoadTPageRAW(0) LoadTPageRAW(1) S3D_LoadTextureIntoTPageRAW LoadTPageRAW(2) LoadTPageRAW(3) S3D_LoadWallpaper->0...1 RenderMode=RENDER_SOFT (SWIDTH=320,SHEIGHT=200,SBPP=16,TWIDTH=320) (pRender->Sprite3D=4787308) TitleScreen FindSonicRCD...yes PlayCD(2) InitOptionStuff LoadTrack3(bin\option\option3.bin)        

Attempting to list every single such string would not be easy, as there are a lot.

Unused Strings

There are strings that do not appear to be used, or at least are never referred to directly by any active code. A weird amount of these refer to features or files that no longer exist. (This is not all of them, as there are simply too many strings to sort through, but it's a sizable portion nevertheless.)

Active debris @ Active homing rings @ Active bombs @ EM Sonic visible? @ YES@ EM_Sonic.raduis #w%i@ Objects drawn #w%i#g/#w%i@  F6-trackvisnum #w%i@ F7-STARTSPLINEPOINTCOUNT #w%i@ F8-STARTBOXPOINTCOUNT F9-positionnum #w%i@ F10-PODIUMPOINTCOUNT #w%i@ F11-camposnum #w%i@ F12-WARPSPLINECOUNT #w%i@  000x000x00 (MONO) 0000 000.00 fps 00000000.00 tps 0000.00 mppps  balloon.dat emerald.dat        

Hmmm...

To do:
Some of these lost strings refer to code that is still in the executable but is never directly called by anything. Research that.

Disc Building Readme

Found only on the German "Green Pepper" release in the readme.txt file is a changelog detailing some of the changes in the 2004 release, as well as instructions meant for whoever is in charge of placing the files on the disc. Humorously, part of these instructions was to not include this file.

SonicR - PC Build 24/08/04 ==========================  New Additions ============= Remembered to include the autorun.inf this time! Changes to installer, the user can now choose a custom install option which allows them to pick the install location and optionally install DirectX9  Building a CD ============= To make the complete disc, use the contents of this zip file (excluding this readme - obviously!). In addition, you will need to add the music directory you already have. So the top level directory on your final CD should should look like;  MUSIC Setup.exe sonicr.ico autorun.inf   SonicR - PC Build 23/08/04 ==========================  New Additions ============= The environmental SFX in the game are now positioned in 3D (as they were on the Saturn version) Fixed several oddities in the SFX/Music test options Fixed links in English HTML help files Added Help shortcut to installer  Building a CD ============= To make the complete disc, use the contents of this zip file (excluding this readme - obviously!). In addition, you will need to add the music directory you already have. So the top level directory on your final CD should should look like;  MUSIC Setup.exe sonicr.ico autorun.inf        

The Sonic the Hedgehog series

Sega Genesis Sonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototypes) • Sonic the Hedgehog 3 (Prototype) • Sonic & Knuckles (Prototypes) • Sonic 3 & Knuckles • Sonic 3D Blast (Prototypes)
Sega Master System Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic Chaos (Prototypes) • Sonic Blast
Game Gear Sonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototype) • Sonic Chaos (Prototypes) • Sonic Triple Trouble (Prototypes) • Sonic Labyrinth • Sonic Blast (Prototypes)
Arcade SegaSonic the Hedgehog (Prototype)
Sega CD Sonic the Hedgehog CD (Prototypes‎)
32X Knuckles' Chaotix (Prototypes)
Windows Sonic the Hedgehog CD (1996, 2011) • Sonic 3D Blast
Sonic Heroes • Sonic Adventure DX: Director's Cut (2004, Demo, 2011) • Sonic Adventure 2 • Sonic the Hedgehog 4: Episode I (Prototypes) • Sonic the Hedgehog 4: Episode II (Prototype)
Sonic Generations (Demos) • Sonic Lost World • Sonic Mania • Sonic Forces • Sonic Colors: Ultimate
Sega Saturn Sonic X-treme • Sonic 3D Blast (Prototype)
Dreamcast Sonic Adventure (Prototypes) • Sonic Adventure 2 (Prototypes)
Neo Geo Pocket Color Sonic the Hedgehog Pocket Adventure (Prototypes)
Game Boy Advance Sonic Advance (Prototype) • Sonic Advance 2 • Sonic Advance 3 (Prototype) • Sonic the Hedgehog Genesis
GameCube Sonic Adventure 2: Battle (Demo) • Sonic Adventure DX: Director's Cut (Prototypes) • Sonic Heroes (Prototypes) • Shadow the Hedgehog
PlayStation 2 Sonic Heroes • Shadow the Hedgehog • Sonic Unleashed
Xbox Sonic Heroes • Shadow the Hedgehog
Nintendo DS Sonic Rush (Demo)
Xbox 360 Sonic the Hedgehog (Demo) • Sonic Unleashed (Preview) • Sonic the Hedgehog 4: Episode I (Prototypes) • Sonic Generations (Demos) • Sonic Adventure 2
Wii Sonic Unleashed • Sonic Colors • Sonic the Hedgehog 4: Episode I (Prototypes) • Sonic and the Black Knight
PlayStation 3 Sonic the Hedgehog • Sonic Unleashed • Sonic the Hedgehog 4: Episode I (Prototypes) • Sonic Adventure 2 • Sonic Generations (Demos)
Nintendo 3DS Sonic Generations
Wii U Sonic Lost World • Sonic Boom: Rise of Lyric
PlayStation 4, Xbox One, Nintendo Switch Sonic Mania • Sonic Colors: Ultimate
J2ME Sonic the Hedgehog Mobile
N-Gage Sonic N
iOS, Android Sonic the Hedgehog 4: Episode I (Prototypes) • Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic the Hedgehog CD
Racing Games
Game Gear Sonic Drift 2
Windows Sonic R • Sonic Riders • Sonic & SEGA All-Stars Racing • Sonic & All-Stars Racing Transformed • Team Sonic Racing
Sega Saturn Sonic R (Preview)
PlayStation 2 Sonic Riders • Sonic Riders: Zero Gravity
PlayStation 3, Wii U Sonic & All-Stars Racing Transformed
GameCube, Xbox Sonic Riders
Nintendo DS Sonic & SEGA All-Stars Racing
PlayStation Portable Sonic Rivals
Xbox 360 Sonic & SEGA All-Stars Racing • Sonic & All-Stars Racing Transformed
Wii Sonic & SEGA All-Stars Racing • Sonic Riders: Zero Gravity
Nintendo 3DS Sonic & All-Stars Racing Transformed
Sports/Fighting Games
Sega Genesis Sonic the Hedgehog Spinball (Prototype)
Sega Master System Sonic Spinball
Game Gear Sonic Spinball (Prototype)
Arcade Sonic Championship
Game Boy Advance Sonic Battle
Nintendo DS Mario & Sonic at the Olympic Games (Beijing 2008)
Wii Mario & Sonic at the Olympic Games (Beijing 2008, Vancouver 2010, London 2012)
Nintendo 3DS Mario & Sonic at the Olympic Games (London 2012)
Wii U Mario & Sonic at the Olympic Games (Rio 2016)
J2ME Sonic at the Olympic Games
Puzzle Games
Sega Genesis Dr. Robotnik's Mean Bean Machine (Prototype)
Sega Master System, Game Gear Dr. Robotnik's Mean Bean Machine
Arcade SegaSonic Bros.
Educational Games
Sega Master System Sonic's Edusoft
Windows Sonic's Schoolhouse
Sega Pico Sonic the Hedgehog's Gameworld • Tails and the Music Maker (Prototypes)
LeapFrog Systems Sonic X • Sonic the Hedgehog
Compilations
Sega Genesis Sonic Classics
Sega Saturn Sonic Jam (Prototype)
Windows Sonic & Knuckles Collection
GameCube Sonic Mega Collection (Prototype) • Sonic Gems Collection
PlayStation 2 Sonic Gems Collection
Nintendo DS Sonic Classic Collection
Game.com Sonic Jam
Plug & Play Super Sonic Gold
Other
Game Gear Tails' Skypatrol • Tails Adventures
Arcade SegaSonic Cosmo Fighter
Dreamcast Sonic Shuffle (Debug Version)
Nintendo DS Sonic Chronicles: The Dark Brotherhood
J2ME Sonic Jump
iOS, Android Sonic Jump • Sonic Dash • Sonic Runners  • Sonic Runners Adventure (Prototype)
Adobe Flash Sonic and the Black Knight: Knight in Training

Source: https://tcrf.net/Sonic_R_(Windows)

Posted by: enochkrein.blogspot.com